Optimizing Book and Poster Design with Canva: Student Perspectives
Keywords:
design, tools, canvaAbstract
In the digital era, technological advancements have profoundly transformed how individuals interact, collaborate, and execute tasks, including educational practices. Among the myriad of design tools available, Canva stands out as a versatile and user-friendly platform widely adopted by students and educators. This study investigates the perceptions of fifth-semester students in the English Department at Raden Intan Lampung State Islamic University regarding Canva's use in academic assignments. Specifically, the research examines Canva’s role in creating books for the English for Academic Purposes course and designing posters for the Extensive Listening course. Using a qualitative research methodology, data were gathered from 25 students through a Likert-scale questionnaire distributed via Google Forms. The study reveals that 84% of respondents perceive Canva as an intuitive and accessible tool, emphasizing its ease of use and extensive template library. Moreover, 80% of participants consider Canva suitable for both individual and collaborative projects, highlighting its role in enhancing teamwork. While 48% of respondents agreed and 36% strongly agreed on Canva’s ability to support creative expression and save time, 16% expressed neutral views, suggesting potential limitations for complex design needs. This research underscores Canva’s significance as a digital platform that empowers students to meet academic and creative objectives. Its affordability, adaptability across devices, and collaborative features make Canva a preferred choice for educational purposes. However, the study also identifies its constraints, particularly for advanced design tasks, calling for complementary tools in such scenarios. Future research could explore Canva’s broader impacts on academic performance and its potential in diverse educational contexts
Downloads
References
Ashoumi, H. H. (2023). Enhancing student creativity through digital design tools: A case study of Canva in education. Journal of Educational Innovation, 15(3), 56-71.
Ashoumi, H., Hariono, T., Widya, A. A., & Sirojudin, D. (2023). “Canva Youth Movement” Training to increase youth creativity on graphic design. . ABDIMAS TALENTA Jurnal Pengabdian Kepada Masyarakat,, 8(2), 1256–1263.
CAST. (2011). Universal Design for Learning Guidelines. . 12-30.
Choi, M., & Lee, S. (2021). Exploring the benefits and limitations of Canva in digital design education. Journal of Educational Technology, 45(2), 123-135.
Derevyanko, L. &. (2023). The transformative role of digital technologies in education. Technology and Learning, 12(1), 34-49.
Garcia, R., & Jaffar, A. (2023). Enhancing creativity in design: A study of Canva’s impact on student projects. International Journal of Design Education, 17(3), 45-60.
I Ketut Sutarwiyasa, I Nyoman Agus Suarya Putra, Aniek Suryanti Kusuma. (2022). The Impact of Digital Technology on Graphic Designer Profession. International Journal of Multicultural and Multireligious Understanding, 9 (2).
Lin, Y., Wang, S., & Zhang, X. (2022). The role of design tools in improving student productivity: A case study of Canva. Technology and Education Review, 39(4), 201-215.
Nassaji, H. (2015). Qualitative and descriptive research: Data type versus data analysis. Language Teaching Research, 129–132.
Nataliya Derevyanko and Olena Zalevska. (2023). Methods of introducing additive technologies into the educational in the training of the future graphic designers. Scientific Bulletin of Mukachevo State University Series “Pedagogy and Psychology, 9 (1).
Paivio, A. (1986). Mental Representations: A Dual Coding Approach. Oxford University Press. , 65-78.
Partnership for 21st Century Skills. (2019). Framework for 21st Century Learning., 8-22.
Rahma, D. N., Ramadhani, K. A., Corazon, M., Fami, A., & Bagus, I. R. G. (2024). The influence of Canva application features on the graphic design confidence: a case study of college students. JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING, 8(1).
Sharma, P., & Gupta, R. (2022). Designing for beginners: How tools like Canva are changing the creative landscape. Journal of Graphic Design Education, 29(1), 66-79.
Skinner, B. (1957). Theories of Operant Conditioning. Applications in Education., 34-56.
Zhao, J., & Wang, Z. (2023). Collaborative design in digital platforms: The role of Canva in team-based design projects. Journal of Collaborative Education,, 28(5), 112-130.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Dian Reftyawati (Author)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.