VOCABULARY ACQUISITION THROUGH ROBLOX GAME INTERACTION AMONG YOUNG LEARNERS

Authors

  • Nur Syamsiyah UIN Raden Intan Lampung Author

Keywords:

vocabulary acquisition, digital game-based learning, Roblox, young learners

Abstract

This study examines English vocabulary acquisition through interaction in the Roblox game environment among young learners aged 7 and 11. Using a qualitative case study approach, data were collected through gameplay observations, screen recordings, in-game chat logs, interviews, and field notes. The analysis focused on identifying vocabulary categories, interaction types, and age-related patterns. The findings indicate that vocabulary acquisition occurred incidentally through repeated and meaningful interaction during gameplay. The acquired vocabulary included game-related nouns, action verbs, descriptive words, and formulaic expressions. Vocabulary learning was supported by interaction with the game system, other players, and visual context. Differences were found between the two learners, with the younger learner relying more on repetition and visual cues, while the older learner demonstrated broader vocabulary use and more active interaction. The study concludes that Roblox offers an effective informal environment for supporting English vocabulary acquisition among young learners

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Published

2025-12-30

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Articles

How to Cite

VOCABULARY ACQUISITION THROUGH ROBLOX GAME INTERACTION AMONG YOUNG LEARNERS. (2025). The Journal of Language and Literature Insights, 2(3), 29-35. https://journal.edukasiliterasibangsa.com/index.php/jlli/article/view/53

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